The foursome chooser · Start with the group, not the rulebook
Which golf game should your foursome play?
Choose Skins for individual hole-by-hole competition, Nassau for two steady partnerships, or Wolf for changing sides and tee-box decisions. The right four-player game is the one your group can explain, agree on and keep moving through.
Turnt Golf game guides · Examples are illustrative, not player results.
Three games, three different afternoons
These recommendations compare the versions explained in our guides. “Foursome” here means a group of four golfers, not the formal alternate-shot format also called foursomes.
| Game | Sides | What matters | Best fit |
|---|---|---|---|
| Skins | Each player competes | Outright low hole; carryovers | Simple individual competition |
| Nassau | Two fixed pairs | Front, back and overall matches | Partner rivalry |
| Wolf | Pairs or solo, changing by hole | Partner timing and net best ball | A group that likes decisions |
Pick Skins when one good hole should count
A big stroke total does not automatically knock someone out of Skins. A player can struggle early and still win a later hole outright. That makes it a useful starting point for a group that wants individual competition without tracking several simultaneous matches.
The tradeoff is the carryover. Several tied holes can make the next outright win especially important. Before the round, explain what happens if the final hole is tied so the finish is not a surprise.
Pick Nassau when you want a teammate all day
Two fixed pairs create a clear rivalry. In better-ball play, a partner’s lower net score can keep your side in a hole when your own ball gets away from you. The back nine starts a new contest even if the front did not go your way.
For a first Nassau, keep the rules simple and leave presses out until everyone understands the three base matches. Add presses only with a shared starting-hole rule and a way to track each one separately.
Pick Wolf when the tee-box choice is part of the fun
Wolf changes alliances. You might partner with someone on one hole and face them on the next. Choose it when all four golfers want to pay attention to the tee order and make an immediate decision about each potential partner.
It has more moving parts than basic Skins: rotation, partner timing, solo decisions and multipliers. Explain a partnered hole and a solo hole before starting. Do not turn the first tee into a rules negotiation with a group waiting behind you.
Different skill levels? Agree on the net setup
Net scoring adjusts hole scores using allocated handicap strokes. It can help a mixed-skill group compete, but the game’s name alone does not specify those allocations. Check the players, tees and handicap settings together before starting.
Use Skins if players prefer to compete individually, Nassau if they want a steady partner, and Wolf if they want changing matchups. None guarantees an even contest. Avoid introducing several unfamiliar rules at once.
The first-tee agreement
Say the format out loud. Confirm gross or net, partners or rotation, tie treatment, and any presses or multipliers. Make sure someone can explain a sample result. If the group cannot agree, simplify the game.
Then choose the matching game in Turnt and check its rules before starting. Our individual guides explain the examples in more detail; the product walkthrough shows how Turnt fits into the round.
Common questions
Which is easiest for a new group?
Our starting recommendation is basic Skins with the carryover and final-hole rules explained in advance. It avoids Wolf’s partner timing and Nassau’s multiple match records.
Do we need to play for money?
No. You can compare skins, holes or points for the competition itself. Turnt is a scoring tool and does not process wagers or payments.
Where do I learn each game?
Use the Skins, Nassau and Wolf guides linked below. Each separates the scoring example from Turnt-specific rules.
Find your next game
Explore Turnt’s supported game catalog. Other publishers may describe different rules or product settings. Turnt-specific explanations above describe Turnt’s version.