Individual competition · One great hole can change the day

How to play Skins in golf

In Skins, the outright lowest score wins the hole’s skin. With carryovers, a tie for the lowest score leaves the skin unclaimed and adds it to the next hole. You are collecting holes, not trying to finish with the lowest total score.

Turnt Golf game guides · Examples are illustrative, not player results.

Agree on the game before the first tee

Decide whether you are comparing gross scores or net scores, whether ties carry forward, and what happens to unclaimed skins at the end. Those choices change the game. A group’s familiar house rules are not necessarily the settings another group uses.

Start with one skin per hole. Everyone plays their own ball and records their score. Compare the whole group only when everyone has finished the hole: a low score is not an outright winner while another player is still out.

Two ties. Then one outright winner.

This invented example uses gross scores and carryovers. Alex and Sam tie on the first hole; Alex and Jordan tie on the second. Riley then wins the third alone and collects all three available skins.

A tie elsewhere in the field does not matter. Only a tie for the lowest score prevents an outright winner. After Riley’s win, the next hole starts with one new skin and no carryover.

Illustrative gross-score example — not a captured Turnt round
HoleAlexSamJordanRileyResult
14456Low tie; 1 skin carries
24546Low tie; 2 skins carry
35564Riley wins 3 skins

Gross versus net Skins

Gross uses the strokes actually taken. Net subtracts the handicap strokes allocated on that particular hole. For example, a gross 5 with one allocated stroke becomes net 4. Against an opponent’s gross 4 with no stroke, that is a net tie, not a win.

Use the agreed hole-by-hole allocations; do not subtract a full handicap from every hole. Check the scoring basis before interpreting a carryover. The same gross scorecard can produce different winners in a net game.

The Skins version in Turnt

Turnt supports gross or net Skins. Tied low scores carry forward, and an outright winner takes the current skin plus the carried skins. A hole waits for every side’s score before it is decided.

In Turnt’s 18-hole version, an unresolved tie on hole 18 leaves the remaining skins unawarded. There is no automatic playoff or last-hole split. Agree on that before playing; do not assume a different house-rule finish is built in.

See it in Turnt

Actual app capture using fictional demo players. Turnt tracks scores and results; it does not process wagers or payments.

Turnt demo standings with Ben on 7 skins, Alice on 4, Cody on 3 and Drew on 2
Local demo round: the final standings count skins won. This captured screen is a separate example from the three-hole illustration above. Captured September 13, 2026. Tap the image for full size.

Common questions

Can I win Skins with a higher total score?

Yes. Winning an individual hole outright is what earns skins. A difficult hole can hurt your stroke total without taking away skins you already won.

Does a birdie always win a skin?

No. Someone else can tie or beat it on the chosen scoring basis. In net Skins, handicap strokes also affect which score is lowest.

Do all Skins games use carryovers?

No. Agree on the variant first. This guide’s worked example and Turnt’s described version use carryovers.

Further reading: 18Birdies explains common Skins options. Other publishers may describe different rules or product settings. Turnt-specific explanations above describe Turnt’s version.